Difference between revisions of "ANIM (File Format)"
From Retro Modding Wiki
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(Initial ANIM. Will add tables later) |
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− | {{research| | + | {{research|1|Having trouble with bone rotations +/- 180 degrees}} |
+ | The '''ANIM format''' is used in conjunction with the [[CINF (File Format)|CINF]] and [[CSKR (File Format)|CSKR]] | ||
+ | to animate rigged [[CMDL (File Format)|CMDL meshes]]. | ||
− | + | There are two versions of the ANIM format in ''Metroid Prime'': | |
+ | |||
+ | {| class="wikitable" | ||
+ | !Version | ||
+ | !Description | ||
+ | |- | ||
+ | |0x0 | ||
+ | |[[#Quaternion Format|Quaternion array format]] | ||
+ | |- | ||
+ | |0x2 | ||
+ | |[[#Bitstream Format|Rotation vector bitstream format]] | ||
+ | |} | ||
+ | |||
+ | == Quaternion Format == | ||
+ | |||
+ | == Bitstream Format == | ||
[[Category:File Formats]] | [[Category:File Formats]] |
Revision as of 22:45, 21 February 2015
This file format is almost completely documented Having trouble with bone rotations +/- 180 degrees |
The ANIM format is used in conjunction with the CINF and CSKR to animate rigged CMDL meshes.
There are two versions of the ANIM format in Metroid Prime:
Version | Description |
---|---|
0x0 | Quaternion array format |
0x2 | Rotation vector bitstream format |