Difference between revisions of "ANIM (File Format)"

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(Initial ANIM. Will add tables later)
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{{research|3|Basically everything.}}
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{{research|1|Having trouble with bone rotations +/- 180 degrees}}
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The '''ANIM format''' is used in conjunction with the [[CINF (File Format)|CINF]] and [[CSKR (File Format)|CSKR]]
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to animate rigged [[CMDL (File Format)|CMDL meshes]].
  
The '''ANIM format''' is for animations. There's very little known about this format, currently.
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There are two versions of the ANIM format in ''Metroid Prime'':
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{| class="wikitable"
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!Version
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!Description
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|-
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|0x0
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|[[#Quaternion Format|Quaternion array format]]
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|-
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|0x2
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|[[#Bitstream Format|Rotation vector bitstream format]]
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|}
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== Quaternion Format ==
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== Bitstream Format ==
  
 
[[Category:File Formats]]
 
[[Category:File Formats]]

Revision as of 22:45, 21 February 2015

Morphball render.png This file format is almost completely documented
Having trouble with bone rotations +/- 180 degrees

The ANIM format is used in conjunction with the CINF and CSKR to animate rigged CMDL meshes.

There are two versions of the ANIM format in Metroid Prime:

Version Description
0x0 Quaternion array format
0x2 Rotation vector bitstream format

Quaternion Format

Bitstream Format