Difference between revisions of "Lights (Metroid Prime)"

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(Created page with "The '''Lights''' section in Metroid Prime areas defines several different types of lights: spot, point, directional, and custom. The exact behavior for each type of light is n...")
 
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The header for the light section is extremely simple and consists of the magic, <code>0xBABEDEAD</code>, followed by two arrays of lights, preceded by their count.
 
The header for the light section is extremely simple and consists of the magic, <code>0xBABEDEAD</code>, followed by two arrays of lights, preceded by their count.
 
===Light===
 
===Light===
Lights consist a 0x41 byte long struct and consists of the following:
+
Lights are a 0x41 byte long struct and consists of the following:
 
{|class="wikitable"
 
{|class="wikitable"
 
!Type
 
!Type

Revision as of 02:18, 1 February 2015

The Lights section in Metroid Prime areas defines several different types of lights: spot, point, directional, and custom. The exact behavior for each type of light is not entirely known, however they all use the same struct. The only difference is how they're utilized by the engine.


Morphball wire.png This file format needs a lot of research
Past power, nothing is really known.


Format

The header for the light section is extremely simple and consists of the magic, 0xBABEDEAD, followed by two arrays of lights, preceded by their count.

Light

Lights are a 0x41 byte long struct and consists of the following:

Type Description
long Light Type
float3 Light Color
float3 Position
float3 Direction?
float Power; NOT intensity, intensity is calculated using this value.
float Angle?
float Unknown
float Unknown
byte Unknown
float Unknown
long Unknown
float Unknown