Difference between revisions of "ROOM (File Format)"
From Retro Modding Wiki
(Created page with "The '''ROOM format''' is used to store object layout data in Tropical Freeze. {{research|major|Most of this format hasn't been researched yet.}} __TOC__ == Format == === C...") |
(RMHD, really complicated format) |
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== Format == | == Format == | ||
+ | |||
+ | === RMHD === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Type | ||
+ | ! Size | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[Section Header (Tropical Freeze)|Section Header]] | ||
+ | | 0x18 | ||
+ | | '''"RMHD" section header''' | ||
+ | |- | ||
+ | | u16 | ||
+ | | 2 | ||
+ | | {{unknown|'''Unknown''' (Always 3?)}} | ||
+ | |} | ||
=== COMP === | === COMP === |
Revision as of 20:47, 12 February 2015
The ROOM format is used to store object layout data in Tropical Freeze.
This file format needs a lot of research Most of this format hasn't been researched yet. |
Contents
Format
RMHD
Type | Size | Description |
---|---|---|
Section Header | 0x18 | "RMHD" section header |
u16 | 2 | Unknown (Always 3?) |
COMP
Type | Size | Description |
---|---|---|
Section Header | 0x18 | "COMP" section header |
u32 | 4 | Object type |
u128 | 0x10 | Instance ID |
u32 | 4 | Instance name length |
string | - | Instance name (not zero-terminated) |
u16 | 2 | Connection count |
Each connection is structured as:
Offset | Type | Size | Description |
---|---|---|---|
0x0 | char[4] | 4 | State |
0x4 | char[4] | 4 | Message |
0x8 | u128 | 0x10 | Target Instance ID |
0x18 | u32 | 4 | Unknown |
Following is property data; size and contents vary by object type.
Object Types
ID | Object |
---|---|
0x2BE8BC19 | LightStatic |
0x9EE5541D | LightDynamic |
0x73AECD92 | FogVolume |
0x7DCAF170 | BloomEffect |
0x655C5175 | AudioBusController |
0x24D9D323 | AudioEffect |
0x8FE0BFC9 | Relay |
0x97E65DDD | TouchableTrigger |
0xC49D730E | TriggerLogic |
0x3175DF36 | ApplyDamage |
0x06E89BE7 | Health |
0xBDE4AB05 | TakeDamage |
0x6C5D597D | NearVisible |
0x749749F1 | Everything |