Difference between revisions of "Donkey Kong Country: Tropical Freeze"
From Retro Modding Wiki
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(→Formats) |
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|- | |- | ||
| [[ANIM (File Format)|ANIM]] | | [[ANIM (File Format)|ANIM]] | ||
− | | | + | | Animation |
|- | |- | ||
| [[ARC (File Format)|ARC]] | | [[ARC (File Format)|ARC]] | ||
Line 16: | Line 16: | ||
|- | |- | ||
| [[CABH (File Format)|CABH]] | | [[CABH (File Format)|CABH]] | ||
− | | Audio | + | | Audio Bus Heirarchy |
|- | |- | ||
| [[CAUD (File Format)|CAUD]] | | [[CAUD (File Format)|CAUD]] | ||
− | | Audio | + | | Audio Sound Effect |
|- | |- | ||
| [[CHAR (File Format)|CHAR]] | | [[CHAR (File Format)|CHAR]] | ||
− | | | + | | Character |
+ | |- | ||
+ | | [[CLSN (File Format)|CLSN]] | ||
+ | | Collision | ||
|- | |- | ||
| [[CMDL (Tropical Freeze)|CMDL]] | | [[CMDL (Tropical Freeze)|CMDL]] | ||
− | | | + | | Model |
|- | |- | ||
| [[CSMP (File Format)|CSMP]] | | [[CSMP (File Format)|CSMP]] | ||
− | | Audio | + | | Audio Sample |
|- | |- | ||
| [[DCLN (File Format)|DCLN]] | | [[DCLN (File Format)|DCLN]] | ||
− | | Collision | + | | Dynamic Collision |
|- | |- | ||
| [[FSMC (File Format)|FSMC]] | | [[FSMC (File Format)|FSMC]] | ||
− | | | + | | Finite State Machine |
|- | |- | ||
| [[GENP (File Format)|GENP]] | | [[GENP (File Format)|GENP]] | ||
− | | | + | | Generic Particle System |
|- | |- | ||
| [[GFX (File Format)|GFX]] | | [[GFX (File Format)|GFX]] | ||
− | | | + | | Flash Movie |
|- | |- | ||
| [[GFXL (File Format)|GFXL]] | | [[GFXL (File Format)|GFXL]] | ||
− | | | + | | Flash Texture Library |
|- | |- | ||
| [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4] | | [http://en.wikipedia.org/wiki/MPEG-4_Part_14 MP4] | ||
− | | | + | | Video |
|- | |- | ||
| [[LDTA (File Format)|LDTA]] | | [[LDTA (File Format)|LDTA]] | ||
− | | | + | | Loose Data |
+ | |- | ||
+ | | [[LPRB (File Format)|LPRB]] | ||
+ | | Light Probe | ||
|- | |- | ||
| [[MSBT (File Format)|MSBT]] | | [[MSBT (File Format)|MSBT]] | ||
− | | | + | | Message Table |
|- | |- | ||
| [[MTRL (File Format)|MTRL]] | | [[MTRL (File Format)|MTRL]] | ||
− | | Shaders | + | | Material Shaders |
|- | |- | ||
| [[PAK (Tropical Freeze)|PAK]] | | [[PAK (Tropical Freeze)|PAK]] | ||
Line 61: | Line 67: | ||
|- | |- | ||
| [[ROOM (File Format)|ROOM]] | | [[ROOM (File Format)|ROOM]] | ||
− | | | + | | Room Object Data |
|- | |- | ||
| [[RSTC (File Format)|RSTC]] | | [[RSTC (File Format)|RSTC]] | ||
− | | | + | | Rule Set |
|- | |- | ||
| [[SKEL (File Format)|SKEL]] | | [[SKEL (File Format)|SKEL]] | ||
− | | | + | | Skeleton |
|- | |- | ||
| [[CMDL (Tropical Freeze)|SMDL]] | | [[CMDL (Tropical Freeze)|SMDL]] | ||
− | | Skinned | + | | Skinned Model |
+ | |- | ||
+ | | [[SPWN (File Format)|SPWN]] | ||
+ | | Spawn Particle System | ||
|- | |- | ||
| [[SWSH (File Format)|SWSH]] | | [[SWSH (File Format)|SWSH]] | ||
− | | Swoosh | + | | Swoosh Particle System |
|- | |- | ||
| [[TXTR (Tropical Freeze)|TXTR]] | | [[TXTR (Tropical Freeze)|TXTR]] | ||
− | | | + | | Texture |
|- | |- | ||
| [[UINF (File Format)|UINF]] | | [[UINF (File Format)|UINF]] | ||
− | | Universe | + | | Universe Info |
|- | |- | ||
| [[CMDL (Tropical Freeze)|WMDL]] | | [[CMDL (Tropical Freeze)|WMDL]] | ||
− | | World | + | | World Model |
|- | |- | ||
| [[XFRM (File Format)|XFRM]] | | [[XFRM (File Format)|XFRM]] | ||
− | | | + | | Transform Particle System |
|} | |} | ||
Revision as of 05:17, 11 May 2016
Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.
Formats
Format | Contents |
---|---|
ANIM | Animation |
ARC | Archive |
CABH | Audio Bus Heirarchy |
CAUD | Audio Sound Effect |
CHAR | Character |
CLSN | Collision |
CMDL | Model |
CSMP | Audio Sample |
DCLN | Dynamic Collision |
FSMC | Finite State Machine |
GENP | Generic Particle System |
GFX | Flash Movie |
GFXL | Flash Texture Library |
MP4 | Video |
LDTA | Loose Data |
LPRB | Light Probe |
MSBT | Message Table |
MTRL | Material Shaders |
PAK | Packfiles |
ROOM | Room Object Data |
RSTC | Rule Set |
SKEL | Skeleton |
SMDL | Skinned Model |
SPWN | Spawn Particle System |
SWSH | Swoosh Particle System |
TXTR | Texture |
UINF | Universe Info |
WMDL | World Model |
XFRM | Transform Particle System |
Trivia
- There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.