Difference between revisions of "User:Claris/Sandbox"

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(Throwing in-progress MLVL stuff here for now)
 
Line 56: Line 56:
 
|'''World Skybox .CMDL'''
 
|'''World Skybox .CMDL'''
 
|All
 
|All
 +
|}
 +
 +
=Memory Relays (Prime only)=
 +
 +
{| class="wikitable"
 +
!Size
 +
!Description
 +
!Games
 +
|-
 +
|0x4
 +
|'''Memory Relay count'''
 +
|Prime
 +
|}
 +
 +
For each memory relay:
 +
 +
{| class="wikitable"
 +
!Size
 +
!Description
 +
!Games
 +
|-
 +
|0x4
 +
|'''Memory Relay Instance ID'''
 +
|Prime
 +
|-
 +
|0x4
 +
|'''Connected Instance ID'''
 +
|Prime
 +
|-
 +
|0x3
 +
|?
 +
|Prime
 +
|}
 +
 +
=Rooms=
 +
 +
Should "room" be changed to "area"?
 +
 +
{| class="wikitable"
 +
!Size
 +
!Description
 +
!Games
 +
|-
 +
|0x4
 +
|'''Room count'''
 +
|All
 +
|-
 +
|0x4
 +
|?
 +
|Prime
 +
|}
 +
 +
For each room:
 +
 +
{| class="wikitable"
 +
!Size
 +
!Description
 +
!Games
 +
|-
 +
|0x4/0x8
 +
|'''Room Name .STRG'''
 +
|All
 +
|-
 +
|0x30
 +
|'''Transformation Matrix'''
 +
|All
 +
|-
 +
|0x18
 +
|'''Axis Aligned Bounding Box'''
 +
|All
 +
|-
 +
|0x4/0x8
 +
|'''Room .MREA'''
 +
|All
 +
|-
 +
|0x4/0x8
 +
|'''Room ID''' (used by layer-switching objects)
 +
|All
 +
|-
 +
|0x4
 +
|'''Connected room count''' (CC)
 +
|Prime/Echoes/Corruption
 +
|-
 +
|0x2 x CC
 +
|'''Connected room numbers'''
 +
|Prime/Echoes/Corruption
 
|}
 
|}

Revision as of 07:33, 26 January 2015

.MLVL description here.

Note that file IDs are 4 bytes in Prime/Echoes and 8 bytes in Corruption/Returns.

Morphball wirerender.png This file format needs more research
Reason

Header

Size Description Games
0x4 Magic Number 0xDEAFBABE All
0x4 File Version All
0x4/0x8 World Name .STRG All
0x4 Dark World Name .STRG Echoes
0x4 ? Echoes/Corruption
0x1 Boolean, checks whether the next two values exist Returns
? Level Number string (zero-terminated) Returns
0x10 4 floats Returns
0x4/0x8 World .SAVW All
0x4/0x8 World Skybox .CMDL All

Memory Relays (Prime only)

Size Description Games
0x4 Memory Relay count Prime

For each memory relay:

Size Description Games
0x4 Memory Relay Instance ID Prime
0x4 Connected Instance ID Prime
0x3 ? Prime

Rooms

Should "room" be changed to "area"?

Size Description Games
0x4 Room count All
0x4 ? Prime

For each room:

Size Description Games
0x4/0x8 Room Name .STRG All
0x30 Transformation Matrix All
0x18 Axis Aligned Bounding Box All
0x4/0x8 Room .MREA All
0x4/0x8 Room ID (used by layer-switching objects) All
0x4 Connected room count (CC) Prime/Echoes/Corruption
0x2 x CC Connected room numbers Prime/Echoes/Corruption