Difference between revisions of "Donkey Kong Country: Tropical Freeze"

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(Created page with "Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, w...")
 
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* There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.
 
* There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.
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[[Category:Donkey Kong Country: Tropical Freeze]]

Revision as of 11:15, 26 January 2015

Donkey Kong Country: Tropical Freeze is the most recent Retro release, and their first game on the Wii U; along with the new console came a large overhaul of the engine, with a lot of old formats being removed, a lot of new ones introduced, and a lot of the remaining ones being overhauled completely.

Formats

  • ANIM: Animations
  • ARC: Archive
  • CABH: Audio bus heirarchy
  • CAUD: Audio metadata
  • CHAR: Characters
  • CMDL: Generic models
  • CSMP: Audio samples; music and sound effects
  • DCLN: Collision OBB tree group
  • FSMC: AI finite state machines
  • GENP: Particles
  • GFX: Unknown
  • GFXL: Unknown
  • MP4: Videos
  • LDTA: Controls setups
  • MSBT: Strings
  • MTRL: Shaders
  • PAK: Packfile
  • ROOM: Level data
  • RSTC: Unknown
  • SKEL: Skeletons
  • SMDL: Skinned models
  • SWSH: Particle swoosh data
  • TXTR: Textures
  • UINF: Universe info
  • WMDL: World models
  • XFRM: Unknown

Trivia

  • There's a lot of leftover remnants of a PC build running on DX11 that was presumably used during development, including an archive of compiled HLSL shaders, numerous references to DX11, and a controls setup for PC.