Difference between revisions of "WPSC (File Format)"
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− | The '''WPSC | + | {{research|2|Key parameters need reverse-engineering}} |
+ | The '''WPSC''' [[Effect Script|effect script]] format is used to build weapon-projectiles in the ''Metroid Prime'' series. | ||
+ | Projectile appearance, audio and motion are controlled by the keys in this script. | ||
− | { | + | == SWHC Keys == |
+ | |||
+ | '''Scope''' is one of (''Constant'', ''System'') | ||
+ | |||
+ | * ''Constant'' parameters are evaluated once initially and retained within the system. | ||
+ | * ''System'' parameters are evaluated per-system, per-frame. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !FourCC | ||
+ | !Scope | ||
+ | !Data Type | ||
+ | !Description | ||
+ | !Notes | ||
+ | |- | ||
+ | |<code>LWTR</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>EWTR</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>SWTR</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>PJFX</code> | ||
+ | | | ||
+ | |<code>int</code> ([[ATBL (File Format)|ATBL]] entry) | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>TRAT</code> | ||
+ | | | ||
+ | |<code>float</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>HOMG</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>OFST</code> | ||
+ | | | ||
+ | |<code>float3</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>COLR</code> | ||
+ | | | ||
+ | |<code>int</code> ([[CRSC (File Format)|CRSC]] ref) | ||
+ | |Projectile collision-response | ||
+ | | | ||
+ | |- | ||
+ | |<code>PCOL</code> | ||
+ | | | ||
+ | |<code>float4</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>POFS</code> | ||
+ | | | ||
+ | |<code>float3</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>PSCL</code> | ||
+ | | | ||
+ | |<code>float3</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>PSLT</code> | ||
+ | | | ||
+ | |<code>int</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>OHEF</code> | ||
+ | | | ||
+ | |<code>int</code> ([[CMDL (File Format)|CMDL]] ref) | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>APSM</code> | ||
+ | | | ||
+ | |<code>int</code> ([[PART (File Format)|PART]] ref) | ||
+ | |Primary particle-system for projectile | ||
+ | | | ||
+ | |- | ||
+ | |<code>APS0</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | |Local-transform for <code>APSM</code> | ||
+ | |If set, <code>APSM</code> particles will be continuously-transformed to projectile | ||
+ | |- | ||
+ | |<code>APS1</code> | ||
+ | | | ||
+ | |<code>int</code> ([[PART (File Format)|PART]] ref) | ||
+ | |Secondary particle-system for projectile | ||
+ | | | ||
+ | |- | ||
+ | |<code>AP11</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | |Local-transform for <code>APS1</code> | ||
+ | |If set, <code>APS1</code> particles will be continuously-transformed to projectile | ||
+ | |- | ||
+ | |<code>APS2</code> | ||
+ | | | ||
+ | |<code>int</code> ([[PART (File Format)|PART]] ref) | ||
+ | |Tertiary particle-system for projectile | ||
+ | | | ||
+ | |- | ||
+ | |<code>AP21</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | |Local-transform for <code>APS2</code> | ||
+ | |If set, <code>APS2</code> particles will be continuously-transformed to projectile | ||
+ | |- | ||
+ | |<code>ASW1</code> | ||
+ | | | ||
+ | |<code>int</code> ([[SWHC (File Format)|SWHC]] ref) | ||
+ | |Primary swoosh-system for projectile | ||
+ | | | ||
+ | |- | ||
+ | |<code>AS11</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | |Local-transform for <code>ASW1</code> | ||
+ | |If set, <code>ASW1</code> strips will be continuously-transformed to projectile | ||
+ | |- | ||
+ | |<code>ASW2</code> | ||
+ | | | ||
+ | |<code>int</code> ([[SWHC (File Format)|SWHC]] ref) | ||
+ | |Secondary swoosh-system for projectile | ||
+ | | | ||
+ | |- | ||
+ | |<code>AS12</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | |Local-transform for <code>ASW2</code> | ||
+ | |If set, <code>ASW2</code> strips will be continuously-transformed to projectile | ||
+ | |- | ||
+ | |<code>ASW3</code> | ||
+ | | | ||
+ | |<code>int</code> ([[SWHC (File Format)|SWHC]] ref) | ||
+ | |Tertiary swoosh-system for projectile | ||
+ | | | ||
+ | |- | ||
+ | |<code>AS13</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | |Local-transform for <code>ASW3</code> | ||
+ | |If set, <code>ASW3</code> strips will be continuously-transformed to projectile | ||
+ | |- | ||
+ | |<code>PSOV</code> | ||
+ | | | ||
+ | |<code>float</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>IORN</code> | ||
+ | | | ||
+ | |<code>float3</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>VMD2</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>PSVM</code> | ||
+ | | | ||
+ | |<code>float3</code> | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |<code>IVEC</code> | ||
+ | | | ||
+ | |<code>float3</code> | ||
+ | |Initial projectile velocity | ||
+ | | | ||
+ | |- | ||
+ | |<code>RNGE</code> | ||
+ | | | ||
+ | |<code>float</code> | ||
+ | |Maximum projectile range | ||
+ | |Optional parameter, range usually controlled by frame-count / lifetime | ||
+ | |- | ||
+ | |<code>FC60</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | |New in Trilogy (and PAL releases probably) | ||
+ | |- | ||
+ | |<code>SPS1</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | |New in Trilogy (and PAL releases probably) | ||
+ | |- | ||
+ | |<code>SPS2</code> | ||
+ | | | ||
+ | |<code>bool</code> | ||
+ | | | ||
+ | |New in Trilogy (and PAL releases probably) | ||
+ | |- | ||
[[Category:File Formats]] | [[Category:File Formats]] |
Revision as of 16:02, 14 March 2015
This file format needs more research Key parameters need reverse-engineering |
The WPSC effect script format is used to build weapon-projectiles in the Metroid Prime series. Projectile appearance, audio and motion are controlled by the keys in this script.
SWHC Keys
Scope is one of (Constant, System)
- Constant parameters are evaluated once initially and retained within the system.
- System parameters are evaluated per-system, per-frame.
FourCC | Scope | Data Type | Description | Notes |
---|---|---|---|---|
LWTR
|
bool
|
|||
EWTR
|
bool
|
|||
SWTR
|
bool
|
|||
PJFX
|
int (ATBL entry)
|
|||
TRAT
|
float
|
|||
HOMG
|
bool
|
|||
OFST
|
float3
|
|||
COLR
|
int (CRSC ref)
|
Projectile collision-response | ||
PCOL
|
float4
|
|||
POFS
|
float3
|
|||
PSCL
|
float3
|
|||
PSLT
|
int
|
|||
OHEF
|
int (CMDL ref)
|
|||
APSM
|
int (PART ref)
|
Primary particle-system for projectile | ||
APS0
|
bool
|
Local-transform for APSM
|
If set, APSM particles will be continuously-transformed to projectile
| |
APS1
|
int (PART ref)
|
Secondary particle-system for projectile | ||
AP11
|
bool
|
Local-transform for APS1
|
If set, APS1 particles will be continuously-transformed to projectile
| |
APS2
|
int (PART ref)
|
Tertiary particle-system for projectile | ||
AP21
|
bool
|
Local-transform for APS2
|
If set, APS2 particles will be continuously-transformed to projectile
| |
ASW1
|
int (SWHC ref)
|
Primary swoosh-system for projectile | ||
AS11
|
bool
|
Local-transform for ASW1
|
If set, ASW1 strips will be continuously-transformed to projectile
| |
ASW2
|
int (SWHC ref)
|
Secondary swoosh-system for projectile | ||
AS12
|
bool
|
Local-transform for ASW2
|
If set, ASW2 strips will be continuously-transformed to projectile
| |
ASW3
|
int (SWHC ref)
|
Tertiary swoosh-system for projectile | ||
AS13
|
bool
|
Local-transform for ASW3
|
If set, ASW3 strips will be continuously-transformed to projectile
| |
PSOV
|
float
|
|||
IORN
|
float3
|
|||
VMD2
|
bool
|
|||
PSVM
|
float3
|
|||
IVEC
|
float3
|
Initial projectile velocity | ||
RNGE
|
float
|
Maximum projectile range | Optional parameter, range usually controlled by frame-count / lifetime | |
FC60
|
bool
|
New in Trilogy (and PAL releases probably) | ||
SPS1
|
bool
|
New in Trilogy (and PAL releases probably) | ||
SPS2
|
bool
|
New in Trilogy (and PAL releases probably) |