CLSN (File Format)
From Retro Modding Wiki
The CLSN format in Donkey Kong Country: Tropical Freeze is for static collision, usually used by world geometry.
This file format is almost completely documented Collision materials need experimentation to verify structure + figure out what the different flags do |
Format
Type | Count | Name | Description |
---|---|---|---|
Form Descriptor | 1 | Collision Form Descriptor | Data type is CLSN
|
Chunk Descriptor | 1 | Vertices Chunk Descriptor | Data type is VERT
|
u32 | 1 | Vertex Count | |
vector3 | Vertex Count | Vertex Data | |
Chunk Descriptor | 1 | Collision Materials Chunk Descriptor | Data type is MTRL
|
u32 | 1 | Collision Material Count | |
Collision Material | Collision Material Count | Collision Materials | Collision materials define collision properties. |
Chunk Descriptor | 1 | Triangles Chunk Descriptor | Data type is TRIS
|
u32 | 1 | Triangle Count | |
Collision Triangle | Triangle Count | Triangles Array | |
End of file |
Collision Material
Type | Count | Name | Description |
---|---|---|---|
u32 | 1 | Unknown | |
u32 | 1 | Unknown | |
u32 | 1 | Unknown | |
u32 | 1 | Unknown | |
u32 | 1 | Unknown | |
End of collision material |
Collision Triangle
Type | Count | Name | Description |
---|---|---|---|
u32 | 3 | Vertex Indices | |
u16 | 1 | Collision Material Index | |
u16 | 1 | Unknown | This is probably just padding. |
End of triangle |