List of Script Objects (Metroid Prime 2)
From Retro Modding Wiki
Revision as of 18:56, 20 July 2015 by Aruki (Talk | contribs) (Created page with "This is a list of script objects in Metroid Prime 2: Echoes. __TOC__ == List of script objects == {| class="wikitable" ! ID ! Name ! Notes |- | <code>ACTR</code> | Actor...")
This is a list of script objects in Metroid Prime 2: Echoes.
List of script objects
List of states
ID | Name |
---|---|
!ZER
|
NonZero |
ACTV
|
Active |
AIS1
|
AILogicState1 |
AIS2
|
AILogicState2 |
AIS3
|
AILogicState3 |
APRC
|
Approach |
ARRV
|
Arrived |
ATCL
|
AttachedCollisionObject |
ATOB
|
AttachedAnimatedObject |
ATTK
|
Attack |
BIDG
|
BallIceXDamage |
BXDG
|
BallXDamage |
CLOS
|
Closed |
CONN
|
Connect |
CPLR
|
Unknown |
CPTH
|
CameraPath |
CTGT
|
CameraTarget |
CTIM
|
CameraTime |
DAMG
|
Damage |
DANN
|
Unknown |
DBAI
|
Unknown |
DBAL
|
Unknown |
DBMB
|
Unknown |
DCAN
|
Unknown |
DDRK
|
Unknown |
DEAD
|
Dead |
DFST
|
Unknown |
DGNR
|
DeGenerate |
DLGT
|
Unknown |
DMIS
|
Unknown |
DPBM
|
Unknown |
DPHZ
|
Unknown |
DPWR
|
Unknown |
DRKX
|
DarkXDamage |
DSCW
|
Unknown |
ENTR
|
Entered |
EXIT
|
Exited |
FOOT
|
Footstep |
FREZ
|
Freeze |
GRNT
|
Generate |
IBND
|
InheritBounds |
ICTV
|
Inactive |
IDMG
|
IceXDamage |
INSD
|
Inside |
IS00
|
InternalState00 |
IS01
|
InternalState01 |
IS02
|
InternalState02 |
IS03
|
InternalState03 |
IS04
|
InternalState04 |
IS05
|
InternalState05 |
IS06
|
InternalState06 |
IS07
|
InternalState07 |
IS08
|
InternalState08 |
IS09
|
InternalState09 |
IS10
|
InternalState10 |
IS11
|
InternalState11 |
IS12
|
InternalState12 |
IS13
|
InternalState13 |
IS14
|
InternalState14 |
IS15
|
InternalState15 |
IS16
|
InternalState16 |
IS17
|
InternalState17 |
IS18
|
InternalState18 |
IS19
|
InternalState19 |
LEFT
|
Left |
MAXR
|
MaxReached |
MDFY
|
Modify |
OPEN
|
Open |
PLAY
|
Play |
PRSA
|
PressA |
PRSB
|
PressB |
PRST
|
PressStart |
PRSX
|
PressX |
PRSY
|
PressY |
PRSZ
|
PressZ |
PTRL
|
Patrol |
RATL
|
DeathRattle |
RDUE
|
SpawnResidue |
REFD
|
ReflectedDamage |
RESD
|
ResistedDamage |
RGHT
|
Right |
RTRT
|
Retreat |
SCND
|
ScanDone |
SCNS
|
ScanSource |
SQNC
|
Sequence |
UFRZ
|
UnFreeze |
UP
|
Up |
XDMG
|
XDamage |
XINB
|
InBack |
XINF
|
InFront |
ZERO
|
Zero |
List of messages
ID | Name |
---|---|
ACTN
|
Action |
ACTV
|
Activate |
ALRT
|
Alert |
ARRV
|
Arrive |
ATCH
|
Attach |
CLOS
|
Close |
CORG
|
ClearOriginator |
DCTV
|
Deactivate |
DECR
|
Decrement |
ESCP
|
Escape |
FOLW
|
Follow |
IM00
|
InternalMessage00 |
IM01
|
InternalMessage01 |
IM02
|
InternalMessage02 |
IM03
|
InternalMessage03 |
IM04
|
InternalMessage04 |
IM05
|
InternalMessage05 |
IM06
|
InternalMessage06 |
IM07
|
InternalMessage07 |
IM08
|
InternalMessage08 |
IM09
|
InternalMessage09 |
IM10
|
InternalMessage10 |
IM11
|
InternalMessage11 |
IM12
|
InternalMessage12 |
IM13
|
InternalMessage13 |
IM14
|
InternalMessage14 |
INCR
|
Increment |
KILL
|
Kill |
LEFT
|
Left |
LOAD
|
Load |
LOCK
|
Lock |
NEXT
|
Next |
OPEN
|
Open |
PLAY
|
Play |
RSET
|
Reset |
RSTS
|
ResetAndStart |
SMAX
|
SetToMax |
SORG
|
SetOriginator |
STOP
|
Stop |
STPR
|
StopAndReset |
STRT
|
Start |
TCTV
|
ToggleActive |
ULCK
|
Unlock |
ULOD
|
Unload |
XCLR
|
Clear |
XDEL
|
Delete |
XDMG
|
XDamage |
ZERO
|
SetToZero |