CINF (File Format)
From Retro Modding Wiki
The CINF format is for skeletons. Skeletons are associated with models and skins through ANCS files.
This file format is almost completely documented What is the purpose of the bone ID section? |
To do: MP2/3/DKCR differences |
Format
Type | Count | Name | Notes |
---|---|---|---|
u32 | 1 | Bone Count | |
Bone | Bone Count | Bone Table | |
u32 | 1 | Build Order ID Count | |
u32 | Build Order ID Count | Build Order ID Table | The first element of the ID table is the root bone, followed by the rest of the bone IDs in reverse numerical order. This table is enumerated in-order to construct a singly-linked hierarchy of bones using child/sibling convention. |
u32 | 1 | Bone Name Count | |
Bone Name | Bone Name Count | Bone Name Table | |
End of file |
Bone
Offset | Type | Count | Name | Notes |
---|---|---|---|---|
0x0 | u32 | 1 | Bone ID | |
0x4 | u32 | 1 | Parent Bone ID | |
0x8 | float | 3 | Position | The position is in the skeleton's local space, not in the parent's bone space. |
0x14 | u32 | 1 | Linked Bone Count | |
0x18 | u32 | Linked Bone Count | Linked Bone ID Array | This array includes both the parent bone ID as well as all children. |
End of bone |
Bone Name
Type | Count | Name | Notes |
---|---|---|---|
string | 1 | Bone Name | |
u32 | 1 | Bone ID | |
End of bone name |