MREA (File Format)
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Revision as of 21:20, 25 January 2015 by Antidote (Talk | contribs) (Created page with "The '''.MREA file format''' is used to define areas in Metroid Prime and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a sp...")
The .MREA file format is used to define areas in Metroid Prime and Donkey Kong Country Returns. MREA files are broken up into many sections, and each section serves a specific purpose. However for the sake of brevity this article will only cover each revision of the MREA header.
Contents
Universal Header
This header is shared between Metroid Prime and Donkey Kong Country, and is fairly straight forward.
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic Number 0xDEADBEEF |
0x4 | 4 | File Version See below |
0x8 | 48 | Transformation Matrix The position of the area in world-space |
0x38 | 4 | Mesh Count |
0x3C | 4 | SCLY Count Note: Not in Metroid Prime 1 |
0x40 | 4 | Section Count |
0x44 | 4 | Compress Block Count Note: Not in Metroid Prime 1 |
0x48 | 4 | Section Number Count (N) Note: Only in Metroid Prime 3 and Donkey Kong |
0x60 | (N*4) | Section Sizes |
End Of header |