ANIM (File Format)
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Revision as of 22:45, 21 February 2015 by Jackoalan (Talk | contribs) (Initial ANIM. Will add tables later)
This file format is almost completely documented Having trouble with bone rotations +/- 180 degrees |
The ANIM format is used in conjunction with the CINF and CSKR to animate rigged CMDL meshes.
There are two versions of the ANIM format in Metroid Prime:
Version | Description |
---|---|
0x0 | Quaternion array format |
0x2 | Rotation vector bitstream format |