Meta-Transition
From Retro Modding Wiki
Meta-transitions describe how a particular pair of animations should be transitioned between when played back-to-back. They can be found in the ANCS and SAND formats.
Contents
Format
Every meta-transition starts with a u32 type enum.
ID | Type |
---|---|
0 | Animation |
1 | Transition |
2 | Phase Transition |
3 | Snap |
4 | Unknown Type (MP3 only) |
Animation
Animation transitions play a different animation to bridge the original two.
Type | Name | Notes |
---|---|---|
Meta-Animation | Animation | Animation to play. |
Transition/Phase Transition
Metroid Prime
Offset | Type | Name | Notes |
---|---|---|---|
0x0 | float | Unknown | |
0x4 | u32 | Unknown | |
0x8 | bool | Unknown | |
0x9 | bool | Unknown | |
0xA | u32 | Unknown |
Metroid Prime 3: Corruption
Offset | Type | Name | Notes |
---|---|---|---|
0x0 | u32 | Unknown | |
0x4 | float | Unknown | |
0x8 | u32 | Unknown | |
0xC | u16 | Unknown | |
0xE | bool | Unknown | |
0xF | u32 | Unknown |
Snap
Snap transitions simply snap from one animation to the other with nothing in between. There are no parameters.
Unknown Type
This type only appears in Metroid Prime 3.
Offset | Type | Name | Notes |
---|---|---|---|
0x0 | u32 | Unknown | |
0x4 | float | Unknown | |
0x8 | u32 | Unknown | |
0xC | u32 | Unknown | |
0x10 | u32 | Unknown |