Sanctuary Entrance early PBX
Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)
Requirements: Early Screw Attack and Spiderball.
1) Get both the Spiderball and Early Screw Attack.
2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge).
3) Jump on the crate to your right when facing away from sanctuary.
4) Now jump on the pole to your left when facing away from sanctuary.
5) Screw attack to the platform below the turret.
6) Jump up into the Spiderball glass ring below the turret.
7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb).
8) Scan the pole, jump onto it, then jump out of the glass room.
9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge.
10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion.
Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot
Requirements: Early Screw Attack
1) Activate the turret as described above (Step 2-8).
2) Get to the Spiderball glass ring again.
3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower.
4) Look at the floating platform with the turret again and Screw Attack over to it.
5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion.
6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track.
7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge.
8) Screw Attack over to the PB Expansion as usual.
- See main Echoes pages for video. http://www.metroid2002.com/echoes/
Important notes (for both methods):
- Getting the PB expansion only gives you 1 power bomb
- You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection.
I thought this would work, but it currently doesnt, Maybe you can use it for ideas... :::Who is the author of this?:::
Note by zell99: That was my original idea of which you can get a video here but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.
Requirements: Spider Ball
I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to
1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with ghetto jumps and scan dashes, so you may want to try those.
2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track)
3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball.
4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back.
5) Space jump over to the lower platform, and then spider ball up to the cannon.
6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it.
Maybe you can get across using a kip dash similar to Early Screw Attack to get over in the cage (by Going into the Abyss beside it.)
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