Weapon Damages
From M2K2: Metroid Prime 2 Wiki
Compiled by:
Ummeiko (who has no life)
A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage.
Beam Weapons
Weapon | Uncharged | Charged |
Power Beam | 1 | 15 |
Dark Beam | 5 | 25 to 30 |
Light Beam | 12 to 13 | 8 (close) to 30 (far)* |
Annihilator Beam | 5 | 35 |
*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.
Other Weapons
Weapon | Damage |
Missile | 20 |
Super Missile | 50 |
Bombs | 10 |
Boost | 10+ |
Power Bombs | up to 100++ |
Death Ball | 50 |
Hacker Mode | 25 |
+Boost will do 10 damage whether or not it is fully charged.
++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.