Talk:AFSM (File Format)
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Triggers/Conditions
It's true that that first value would be a condition count with the way I've labeled things, but it definitely refers to triggers in the game's code - it's used to allocate space in a vector of CAiTriggers. I think each condition is basically an instance of a CAiTrigger, so maybe I have some of the terminology wrong. I'm going to change it from trigger/condition to transition/trigger for now. --Parax0 (talk) 06:54, 26 January 2015 (CST)