(Skip Navigation) Metroid 2002

Techniques

Early Items

Early Energy Tanks

Early Missile Expansions

Early Ship Missile Expansions

Skipping Energy Cells

Skipping the Hazard Shield

Without Grapple Swing

Boss Tricks

Speed Tricks

Secret Worlds

Other

 

techniques

These are moves commonly used in sequence breaking and speed running. Some of them aren't supposed to exist, but some are simply built-in abilities used in unintended ways. If you're new to sequence breaking, it's a good idea to read through this section and see the moves being done in videos first.