techniques: roll jump
Used to cross gaps slightly too large for a space jump. Unfortunately, it's a shadow of the one that existed in MP2.
It's done by rolling forward off a valid ledge, one that will give an instant unmorph when you hit C. When you roll off and the morph ball is about half covered, hit C and then B immediately after, just like you would for a bs jump. Use your second jump at the peak for more distance, then follow with screw attack if you have it.
The only real difficulty in doing a roll jump is getting the instant unmorph. It's usually guaranteed if you're close enough to the ledge when you hit C, but the thing is, you also get more distance the faster you roll. With many ledges, if you roll off at the max speed, you won't get the instant unmorph because the ball is too far away. You can get around this by letting go of the stick for a split second when you roll off, then quickly holding forward again just before hitting C, but this slightly reduces distance.
To see this move in action, try the link below.
Notes:
- If you get the instant unmorph but can't jump when you revert to human form, it usually means there was a problem with the ball's position, or that the unmorph was too late.
- Whenever a roll jump requires the max distance, it'll be noted on the page that it should be done "nonstop", without letting go of the stick when you roll off. Otherwise, let go as much as you want if it makes the roll jump easier.
- Some ledges are stubborn and won't give an instant unmorph (or let you jump in human form) even if you do everything fine. One example is trying to roll jump the gap in Crash Site, starting from the ship's side. There are few places on the ledge that you can roll off and get a proper jump going. These kinds of ledges aren't seen too often though.