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Metroid 2002
Current Speed Runs
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Techniques
Jump Extend
Low Height Shinespark
Space Boosting
Underwater Wall Jumping
Technical Demonstrations
1% Sesshoumaru
100% BioSpark
Early Items
Early Energy Tank: ARC
Early Missile Tank: AQA
Early Missile Tank: ARC
Early Missile Tank: PYR
Early Missile Tank: SRX
Early Missile Tank: TRO
Early Power Bomb Tank
Early Power Bomb Tank 2
Early Power Bomb Tank 3
Early Tanks: PYR
Boss Tricks
BOX
BOX II
Charge Beam Core X
Double Core X Shot
Mega-X
Nettori
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Omega Metroid
Ridley
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Wide Beam Core X
Yakuza
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NOC
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Restricted Lab
SA-X Glitches
SRX
SRX 2
TRO SA-X
TRO SA-X 2
100 Percent Tricks
AQA
ARC
ARC 2
Nightmare Tank
NOC
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NOC Power Bomb Tank
PYR
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PYR 3
PYR 4
PYR 5
SRX
SRX 2
TRO
Version Differences
Alternate Secret Message Method
Arachnus
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BOX II
Core X
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Alternate ARC Route
BOX Sparked
Floating Omega Metroid
Missile Hatch
Mobile Sidehopper
Nightmare's Arms
PB SA-X
Pogo Omega Metroid
Secret Message
Shinesparked SA-X
Smart SA-X
Space Pirate Buddy System
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Stupid X
The TRO Trap
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Boss Tricks: Wide Beam Core X
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Notes:
Follow this strat to hit it with four ice missiles as early as possible, while still reliably finishing it at the sweet spot.