Speed Tricks: ARC II
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Notes:
- Shinespark after this door to shave off time before getting power bombs, and before fighting Nightmare
- Make sure to have your beam charged before running through the door so you can pseudo-screw attack the left crab
- Do not charge the shine during the door transition; otherwise you'll have almost no time at all to pull off the shinespark
- The shinespark is done higher in the first video so you can avoid ledge-grabbing the left platform
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