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Metroid 2002
Current Speed Runs
All Speed Runs
Techniques
Jump Extend
Low Height Shinespark
Space Boosting
Underwater Wall Jumping
Technical Demonstrations
1% Sesshoumaru
100% BioSpark
Early Items
Early Energy Tank: ARC
Early Missile Tank: AQA
Early Missile Tank: ARC
Early Missile Tank: PYR
Early Missile Tank: SRX
Early Missile Tank: TRO
Early Power Bomb Tank
Early Power Bomb Tank 2
Early Power Bomb Tank 3
Early Tanks: PYR
Boss Tricks
BOX
BOX II
Charge Beam Core X
Double Core X Shot
Mega-X
Nettori
Nightmare
Omega Metroid
Ridley
SA-X
SA-X Final Form
Wide Beam Core X
Yakuza
Speed Tricks
AQA
AQA 2
AQA II
ARC
ARC II
Escape
Escape Shinespark
Leaving ARC
Main Deck
Main Deck 2
Main Deck 3
Main Deck Space Boost
NOC
NOC 2
NOC SA-X
PYR
PYR 2
PYR 3
Restricted Lab
SA-X Glitches
SRX
SRX 2
TRO SA-X
TRO SA-X 2
100 Percent Tricks
AQA
ARC
ARC 2
Nightmare Tank
NOC
NOC 2
NOC 3
NOC Power Bomb Tank
PYR
PYR 2
PYR 3
PYR 4
PYR 5
SRX
SRX 2
TRO
Version Differences
Alternate Secret Message Method
Arachnus
Boss Door
BOX
BOX II
Core X
Difficulty Setting
Gallery
Giant Plant
Intro Skip
Mega-X
Nettori
Ridley
SA-X
Serris
Stereo Save
Yakuza 1
Yakuza 2
Other
Alternate ARC Route
BOX Sparked
Floating Omega Metroid
Missile Hatch
Mobile Sidehopper
Nightmare's Arms
PB SA-X
Pogo Omega Metroid
Secret Message
Shinesparked SA-X
Smart SA-X
Space Pirate Buddy System
Stupid SA-X Series
Stupid X
The TRO Trap
Water Glitch
Weird Rungs
Metroid Prime
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Corruption
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Other: Weird Rungs
Discovered by
BioSpark
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Notes:
Do mine eyes deceive me!?