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TECHNIQUES
· Double bomb jump
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SKIP ITEMS
· Thermal Visor
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TRICKY ROOMS
· Reflecting Pool
· Elevator by Thardus
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· Ore Processing
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· Metroid Quarantine B
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· Fungal Hall B
BEFORE THARDUS
· Ice Beam
· Gravity Suit
· Plasma Beam
· Wavebuster
· Ice Spreader
· Flamethrower
· X-Ray Visor
MISCELLANIOUS
· Lifegiver > Gravity Suit
· Wave Beam early
· Space Jump early
· Skip Crashed Frigate
· Phazon > Gravity Suit
· Fight Ridley early
· Fight Flaahgra last?

PLASMA BEAM BEFORE THARDUS

(Thanks: Amasawa, kip, tlj2904, zell)

Required: Space Jump
Ice Beam

3 videos available for this trick!

Get the Ice Beam as mentionned in the "Ice Beam" page, then go through the pirate base and past the Thermal Visor. Enter the elevator to Magmoor through the back way in Frozen Pike. Go to Geothermal Core and get to the other side of the room (The door going to the elevator to Tallon Overworld). There's a rock next to the door here you can jump on, but you'll slide off of it if you're not near the wall when you get on it.

Once on the rock, look for a metal box next to the door and space jump to the part that's sticking out. From here, space jump to the thin spire of rock next to the box.

TIP: When you are standing on the metal crate, lock your view all the way down. That way, you can see where you land. Use your first jump to aim for the spire, and with your second jump you have more than enough time to align yourself. In fact, you can get on the spire with only one jump.

After you've landed on the spire of rock, just space jump from it to the closest platform with the spinner device (You'll barely make it so you have to do a really large double jump).

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Now, use the spinner devices as normal, then when you get to the one with the spider ball track, jump on the bump in the track and you'll land on it. Here, you have to space jump to get on top of the upper platform without using the Spider Ball.

TIP: This jump may look tight at first, but here's a trick to make it easier. When you're on the bump, get your back against the Spider Ball Track and hold back on the control stick. Jump, just before the peak of your first jump, space jump and press forward. With this method, it's a lot easier to make the jump.

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Once on top, activate the huge spider ball track that leads to the Plasma Beam. After it appears, jump on top of the first piece of the track, then turn around and look at the white door. Run or space jump off to the door and stay near the wall. You won't make it to the door, but that's not the point of it; you'll end up landing on a thin metal line going around the room. Go over to the last few pieces of the spider ball track while staying near the wall. When you get next to the lowest piece (a square with some kind of light sticking out) you'll want to space jump on top of it.


TIP: Stand to the right of the piece you have to get up to. Lock your view to your lower-left (so you can see the ledge where you want to land). Use your first jump going right (away from the block, you'll get more height) and at the peak, space jump towards the spider ball track but away from the wall for a split second, then push forward to get on the square. Your second jump should look like a "V".

Download the video!

Once you land on it, space jump to the next highest track piece, then keep doing this until you're on the last piece. Space jump to the white door that goes to the Plasma Beam. Now you can go get the Power Bomb Expansion in Phendrana or Ice Spreader/Flamethrower and use those on Thardus, or fight Thardus with the Plasma Beam and Varia Suit instead of Gravity Suit.

The Plasma Beam doesn't bounce off of Thardus like the Ice Beam does; in fact it's the best weapon you could use against him. One uncharged shot kills the rocks he summons on either difficulty, and with the high rate of fire you can easily put a stop to any number of rocks before they have a chance of hitting you. The Plasma Beam also does heavy damage to Thardus; three charged shots destroys one of his blue exposed sections on Hard, and it quickly destroys the outer shells of them too.