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PLASMA BEAM BEFORE THARDUS
(Thanks: Amasawa, kip, tlj2904, zell)
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Space Jump Ice Beam |
3 videos available for this trick!
Get the Ice Beam as mentionned in the "Ice Beam" page, then go through the pirate base and
past the Thermal Visor. Enter the elevator to Magmoor through the back way in Frozen Pike.
Go to Geothermal Core and get to the other side of the room (The door going to the elevator to Tallon Overworld). There's a rock next to the door here you can jump on, but you'll slide off of it if you're not near the wall when you get on it.
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Once on the rock, look for a metal box next to the door and space jump to the part that's sticking out. From here, space jump to the thin spire of rock next to the box.
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TIP: When you are standing on the metal crate, lock your view all the way down. That way, you can see where you land. Use your first jump to aim for the spire, and with your second jump you have more than enough time to align yourself. In fact, you can get on the spire with only one jump.
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After you've landed on the spire of rock, just space jump from it to the closest platform with the spinner device (You'll barely make it so you have to do a really large double jump).
Download the video!
Now, use the spinner devices as normal, then when you get to the one with the
spider ball track, jump on the bump in the track and you'll land on it. Here, you have to
space jump to get on top of the upper platform without using the Spider Ball.
TIP: This jump may look tight at first, but here's a trick to make it easier. When you're on the bump, get your back against the Spider Ball Track
and hold back on the control stick. Jump, just before the peak of your first jump, space jump and press forward. With this method,
it's a lot easier to make the jump.
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Download the video!
Once on top, activate the huge spider ball track that leads to the Plasma Beam. After it appears, jump
on top of the first piece of the track, then turn around
and look at the white door. Run or space jump off to the door and stay near the
wall. You won't make it to the door, but that's not the point of it; you'll end
up landing on a thin metal line going around the room. Go over to the last few
pieces of the spider ball track while staying near the wall. When you get next
to the lowest piece (a square with some kind of light sticking out) you'll want to space jump on top of
it.
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TIP: Stand to the right of the piece you have to get up to. Lock your view to your lower-left (so you can see the ledge where you want to land). Use your first jump going right (away from the block, you'll get more height) and at the peak, space jump towards the spider ball track but away from the wall for a split second, then push forward to get on the square. Your second jump should look like a "V".
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Download the video!
Once you land on it, space jump to the next highest track piece, then keep doing
this until you're on the last piece. Space jump to the white door that goes to
the Plasma Beam. Now you can go get the Power Bomb Expansion in Phendrana or Ice Spreader/Flamethrower
and use those on Thardus, or fight Thardus with the Plasma Beam and Varia Suit
instead of Gravity Suit.
The Plasma Beam doesn't bounce off of Thardus like the Ice Beam does; in fact
it's the best weapon you could use against him. One uncharged shot kills the
rocks he summons on either difficulty, and with the high rate of fire you can
easily put a stop to any number of rocks before they have a chance of hitting
you. The Plasma Beam also does heavy damage to Thardus; three charged shots
destroys one of his blue exposed sections on Hard, and it quickly destroys the
outer shells of them too.
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