Secret Worlds: Frigate Crash Site
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Notes:
- Begin by opening the ice door and entering Frigate Access Tunnel. Move back to Frigate Crash Site, but do not go too far beyond the door. If done correctly, the map will still report that you are in Frigate Access Tunnel when you are actually in Frigate Crash Site. This pair of rooms is one of several where the trigger to move the map is not perfectly lined up with the door.
- Now we want to abuse the game's loading engine. The game keeps two rooms loaded in memory. The game will partially unload whichever room it thinks you are not in when a door closes. Since we want the map to be on the wrong room, we can not close the door by moving away from it horizontally. Luckly, doors will close if you jump above them. In order to do this without moving the map, you need to do a low space jump (ie delay the second jump until you have almost hit the ground). If done correctly, the room's textures will unload. In this state, the walls will be sticky.
- It is now time to use the infinite boost bug. This is easily done; simply enter morph ball mode and boost over and over and over until you break free from the sticky wall and go flying across the room. Unfortunately, we need height, not distance. This involves finding a spot where the surrounding geometry will deflect you upwards. These spots are fully reliable, but hard to find. In other words, if you find yourself flying horizontally you should try following the video's positioning as closely as possible.
- If you found a good spot, the morph ball should stop spinning after a few boosts. Soon you will go flying! The room is quite tall, so wait until Samus is just out of view before unmorphing.